This page is a dedicated to reviewing the current versions of CastleMiner Z.
CastleMiner Z (Xbox)
Version
Date of Addition
Additions Summary
v1.5.4
April 4, 2013
Bug Fixes
Fixed auto-climbing problems
v1.5.3
March 27, 2013
Additions
Able to climb blocks like "stairs" now.
Bug Fixes
Removed the much-hated inventory erasing once disconnected from a game
Fixed levitating glitch
v1.5.2
February 13, 2013
Technical Changes
v1.5.1
November 17, 2012
Bug Fixes
Fixed issues relating to low frame rates.
v1.5
November 8, 2012
Additions
Added Metor crash biome, they start appearing randomly after about distance 300.
Added new blocks Space Rock and Space Goo, used to make Sci-Fi tools and weapons
Added new “Alien” Enemy which will defend Space Goo.
Added new Laser weapons, laser weapons remove some blocks when shot.
Added explosives TNT,C4 can be set off by hitting or pressing B, also shooting.
Added grenades, grenades can be ”cooked” by holding right trigger.
Added RPG Launcher.
Added Dragon killing AA rocket which locks on dragons.
Added “Explosive Powder” needed to make explosive items, dropped by dragons.
Dragons are now MUCH harder to kill
Demons are much harder to kill and will now start to spawn above ground, if you have been to hell.
Technical Changes
Completely reworked Sound Engine, sounds are now more realistic outdoors and in caves.
Changed Spark Effect
Bug Fixes
Reduced Memory Load to prevent Out of Memory errors and allow for new content.
v1.4.5
August 2, 2012
Additions
Max players has been increased from 4 to 8.
Framerate has been nearly doubled.
Load times have been cut in half.
Added some detailed descriptions to the menus.
Added a code for Avatar Laser Wars 2, CMZ users will get a full weapon unlock in Avatar Laser Wars 2.
Bug Fixes
Fixed the "Out Of Memory" bug (supposedly).
Fixed the problem with invisible Avatars.
"Bind Pose" bug has been fixed.
v1.44
Needs reference
Additions
Weapon zoom increased slightly (except for pistol and shotgun).
Erase and Optimize Storage feature added.
CastleMiner Z price reduced from 240 MS points to 80 MS points.
v1.4.1
Needs reference
Additions
Promo codes reset (replaced with new ones).
Bug Fixes
Fixed Join Session errors for Creative game modes.
v1.4
Needs reference
Additions
Demon
Teleporter and Locator
Smoother transition between items in inventory.
Music added for each biome.
Creative Mode (requires promo code from original CastleMiner ).
Assault Rifle promo code replaced with Creative Mode promo code (users who already used their assault rifle promo code will still have it).
New Bugs
Join Session errors for Creative game mode.
v1.3
January 5, 2012
Additions
New Bugs
The game is prone to corrupting save files. Corrupted save files will likely cause the world to either not load properly or to load and update extremely slowly.
v1.2.1
December 20, 2011
Additions
Doors
Shotgun now has a more condensed spread.
Balanced knives .
Removed crosshairs on shouldered weapons .
Removed building indicator when not applicable
For example, when too close to a block to build on it, the yellow glow will disappear.
Decreased mining particles.
More Skeletons underground.
Bug Fixes
Fixed duplicating bugs.
Fixed crash when bringing up an empty inventory .
Fixed "nullReference" crash when attempting to join a network game.
Fixed incorrect dragon kill messages.
New Bugs
There are no new bugs as of this update.
v1.2
December 15, 2011
Additions
Bug Fixes
Torch bug fixed.
Fixed many "Out of Memory" crash.
Fixed bug when splitting items in a crate .
Fixed bug when zooming in with weapons .[1]
v1.1
November 17, 2011
Additions
Crates as a usable storage item.
Can use the to "activate" and "deactivate" items.
Monsters now have visible shadows that obey both scale and direction.
You can now split stacks by pressing in on the . With an odd stack, you will always get the smaller half.
Player inventory now saves in multiplayer as well as singleplayer.
Transition music and day counter now appears in all game modes .
Decreased drop rates on Zombies
Awards are only counted when achieved in Endurance mode.
Joining another's game who is playing on a different version is now disabled.
Day counter resets whenever your entire party dies in Endurance .
Improved render performance.
Improved monster lighting and detail.
Hell is much harder than previous versions.
Bug Fixes
Compasses now operate correctly in others' hands.
Snow and Ice can now be mined.
Survival is now difficult again.
Iron is less common than v1.01, but still more than v1.0.
The coding for redeeming the Assault Rifle now works correctly.
The invincible gray Zombies can now be killed.
Removed purple flash when game starts up.
Item duplicating bug fixed.
Pickaxe sounds can no longer be heard from any distance.
New Bugs
When splitting items in a crate, game could crash, auto-heal, and some items could be lost.
Odd behavior when zooming in with [weapons .[2]
v1.01
November 10, 2011
Additions
On-screen damage indicator
Inventory now saves in both Survival and Free Build .
When pressing the to bring up the menu in singleplayer, the game will now pause.
Lightning only lights up the sky instead of the whole screen.
Now, both the and can be used to place blocks .
Crafting list now shows all recipes, even if multiple steps are required.
Clicking on a component takes you to the recipe to make it.
Pick-ups now stay around longer.
Added awards screen where you can check the status of your awards.
Changed weapons ] and knives' damage values.
Made all weapons stronger.
Lower memory use to improve performance and fix "Out of Memory" crash.
Copper , iron , and gold ores slightly more common.
Bug Fixes
Torches show up when you reload a world.
Blocks won't be placed unless a block is highlighted.
Iron Pickaxes will now give diamonds when mining diamond ore .
Fixed bug where some items could not be seen in the crafting list.
Removed "No Fall Mode" to prevent being stuck while running from Zombies .
Fixed bug where walls could not be mined with gold pickaxes .
Fixed bug where you could repair an item by giving it to another player in multiplayer.
No Zombies will spawn in Free Build .
Fixed bug where different tiered guns did not appear different.
New Bugs
Survival is significantly easier.
No zombies will spawn during the day.
Assault Rifle code was mixed up with ammo coding.
This caused players who entered the code to spawn with an excess of ammunition, instead of an Assault Rifle.[3]
v1.01
November 3, 2011
CastleMiner Z is first released in the Xbox 360 Indie Marketplace for 240 or $3.00 (USD).[4]
CastleMiner Z (PC)
Version
Date of Addition
Additions Summary
v1.6.1.1
September 10, 2013
Implemented
Added PVP
Added laser sword
Added LMG
Shovels remove TNT and C4
Zombies dig through blocks
v1.5.4.13
August 20, 2013
Fixes
Login with Facebook supported
Various bug fixes
v1.5.4.9
August 2, 2013
Fixes
Support for considerably more graphics cards
v1.5.4.6
July 25, 2013
Fixes
Fixed multiple crashes
Improved networking
Added message for unsupported video hardware
v1.5.4.5
July 22, 2013
Fixes
Fixed networking issues
Fixed hang on loading world
v1.5.4.4
July 1, 2013
Fixes
Added options to launched to set fullscreen mode prior to starting
Made a new version numbering system that should allow for easier bug reporting
v1.5.4.3
June 3, 2013
Fixes
Items no longer bounce in hands in multiplayer games
UI misalignment issues fixed.
Game defaults to windowed mode now for people that had problems with unsupported res
Fixed some problems with storage
Game now uses your DDNA username
References